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Sanctimony

role: dungeon master, puzzle designer

"Sanctimony" is my homebrewed Dungeons & Dragons campaign that is currently in progress. One of the main ways I allow the players to progress is via puzzles I designed specifically for this campaign. I have developed a number of puzzles for this campaign that can be seen in the Google Document below, including a non-Euclidean maze, a puzzle involving sorting and analyzing portraits hand-drawn by me, and a combat in which the players had to use mirrors to find invisible enemies on the battle map.

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